|
|
Thirty years after virtual-reality goggles made their debut, the technology finally seems poised for widespread use.
Join Globant for this Webinar to learn more about the evolution and current state of virtual-reality. While gaming is where this improved VR technology is likely to take off first, we will also show some applications in telepresence, architecture, computer-aided design, medicine, retail, travel, media and entertainment.
During the talk we will address the architecture, limitations and usage of these devices and you'll also get a sneak preview of Stellarium3D, Globant Lab's virtual-reality project. |
BREAKTHROUGH High-quality virtual-reality hardware that is cheap enough for the consumer market.
WHY IT MATTERS?
Visually immersive interfaces will lead to new forms of entertainment and communications
KEY PLAYERS:
Oculus VR, Samsung, Sony. |
|
|
|